Pummace the Roc
Conrads Animal Companion
Companion Type: Roc
Speed: 20ft., fly 80ft. (average)
AC: 25 = 5NA 2NA 5Dex 3Armor
Str 13 +1
Dex 20 +5
Con 9 -1
Int 3 -
Wis 13 +1
Cha 11 -
Armor Prof Light
MW Parade Armor +3ac +5mdb 0acp 40lbs 250g
Saddle, Military 30lbs 20g
Bonus 2, 11 total
The animal attacks apparent enemies. You may point to a particular
creature that you wish the animal to attack, and it will comply if able. Normally,
an animal will attack only humanoids, monstrous humanoids, giants, or other
animals. Teaching an animal to attack all creatures (including such unnatural
creatures as undead and aberrations) counts as two tricks.
The animal comes to you, even if it normally would not do so.
The animal defends you (or is ready to defend you if no threat
is present), even without any command being given. Alternatively, you can command
the animal to defend a specific other character.
The animal breaks off from combat or otherwise backs down.
An animal that doesn’t know this trick continues to fight until it must flee
(due to injury, a fear effect, or the like) or its opponent is defeated.
The animal goes and gets something. If you do not point out a
specific item, the animal fetches some random object.
The animal follows you closely, even to places where it normally
The animal performs a variety of simple tricks, such as sitting up,
rolling over, roaring or barking, and so on.
The animal moves into an area and looks around for anything that is
obviously alive or animate.
The animal stays in place, waiting for you to return. It does not
challenge other creatures that come by, though it still defends itself if it needs to.
The animal tracks the scent presented to it. (This requires the animal to have the scent ability)
+4 bite 1d6 +1
+4 2claws 1d4 +1